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Megaman sprite game fullscreen
Megaman sprite game fullscreen









The orb attack (or Egg Splat as you call it) should be smaller, follow the area like Plug Ball would, and disappear after awhile, as to not overwhelm the player. His attacks are entirely random, have strange tells, and can overflow the screen making them undodgeable. Quiche Man is a disaster, no other way to put it. Make it like the Keeper midboss in Strike Man's stage, where it has some platforms for a short time that you use to hit it. Make it so you can't use the platforms for the whole fight. Make it so that he can shoot the rocks in a way that isn't as random, maybe make them hit the ground and break into pieces or something, but give the player some room to dodge said pieces.

megaman sprite game fullscreen

The rock attacks are very hard to dodge and for all the wrong reasons. I don't know why you don't just use Big Eye for those, it's a lot more polished in this engine, and far better than these.Īnd then there's the miniboss, oh dear lord. There's also the stomper enemies, which seem to die in one charged shot. Have a background object show where they're coming out of, and give the player some time to react to them. The rolling enemies should have a tell for when they're rolling, you know how Blizzard Man signals when he's going to use his rolling attack in Mega Man 6? Do that for these enemies.Īlso, those rolling eyeballs are an okay enemy, but the way they respawn is just popping out of thin air. The enemies are unforgiving, and the bosses of the area are just downright unfair. I'm not including graphics and story considering that I'm not really good at explaining graphics, (ask some more professional artists like Alm, Valo, Art, or whatever, just don't pester them.) and stories in most Mega Man fan games are bad anyways so, yeah. This was, an interesting ride, I'll say that much, not the worst thing I've played, but there is a large amount of problems. I hope it won't be cancelled like some megaman fan games.Well, better late to respond than to not respond at all. Their robot master are in MaGMML for example. This latter is well known for its quality and its considered as original by many. And I appreciated new gimmick that the demo has to offer such as targets to test weapons at the end of the stage when robot master is down, timber man platforms, toxic man colored water, voltman switches and robot master design especially voltman : I love how he splits !!Īlong with Megaman : Shattered Diamonds, This game has the highest potential ! If the quality stays the same it can have the same story of Megaman Unlimited. Everything is perfect ! The gameplay, the level design and design of the enemies are typical megaman 8bit. The team has perfectly captured the megaman soul for the making of this game. I've played the demo and Ive got a very good surprise ! I am huge megaman 8bit fan, I played all of them and also most of hacks and fan game.











Megaman sprite game fullscreen